In our corebox set you will find four different decks, two are from the Grand Alliance faction, and two are from the Corex faction. The first faction we are going to look at is the Grand Alliance, let’s dive in and find out more about their history.
THE GRAND ALLIANCE
Near the western belt of the Ulandi galaxy sits a cluster of worlds, an alliance of beings, living, working and trading together in harmony. Fleets of starships travel from world to world trading technologies, knowledge and goods, a union of life. The alliance was forged by the seven barons of Ulandis’ richest worlds. Kkrag, Trinyadd, Waktar, Natel, Morattian, Ashrin and Trivian. Dalion Trivian, son and heir to the Trivian family fortune, founded the alliance in an attempt to bring peace to the region.
Before the Alliance was created the sector was ravaged by war. The more savage races looked to the western zone with envious eyes, seeing vast resources, materials and power ready for the taking. Soon they raged war, attacking the rich planets and taking over the land from their indolent owners. World after world fell as the more aggressive tribes pushed through the unguarded secotor which had grown complacent from years of over decadence.
Trivian was the only world that had not dissolved its military and began the counter attack. At first their forces managed to push back the aggressors, retaking one of Ashrins moons, but they soon found themselves outnumbered and outgunned. Dalion realised that they could not win this war on their own and gathered the seven barons for an emergency council meeting. It was agreed that the region would pool together its resources under the leadership of the Trivian family and create an alliance, the likes of which had never been seen before.
Once united, each world began to strengthen its military, building starships, tanks and droids to repeal the occupiers. Under the counsel of Dalion the Grand Alliance began it’s great crusade to retake what was once theirs and bring peace and harmony back to the once prosperous western belt.
The 34th Grand Alliance Fleet
The 34th Grand Alliance fleet is the first of our two Grand Alliance decks that are included in the core boxset. Led by the fearless Major Felix Grinrod, the 34th is one of the oldest surviving army fleets in the Alliance, surviving such legendary battles as the war for Drixs and the battle of brokenbones. At its head, The Laney, Felix’s own grand battle cruiser. At 3000 meters long, The Laney is a formidable class seven battle craft that leads the 36 strong fleet of starships across the Ulandi galaxy defending and protecting the citizens of the Grand Alliance.
This deck is all about military might. It contains some great attacking cards as well as some strong defending cards. This deck is a great all round deck that can handle any situation. Stellascope fighter card has the ability to destroy opponents infrastructure cards, the X4 plasma storm tank is one of the most advanced war tanks in the galaxy and can be deployed quickly with no just deployed tokens. Troop cards such as Rookie Alpha team, Beta squad and Casidan troopers backup your strong attacking front line and cards such as War damage bunker can bolster your heros defence. The 34th deck is great for any player, whether they are an aggressive attacking player or a more thoughtful defending player.
The Tenbore Institute
The Tenbore institute is one of the largest known universities in the galaxy. Located at the bay on the Grand Alliance world of Kkrag it is a city within itself. Every scientist, engineer and inventor dreams of being accepted by Tenbore. The institute is where most Grand Alliance citizens learn their craft. Almost every innovation, tank, warmachine, starfighter and weapon are conceived by the brilliant minds from the Tenbore institute. Alliance members will travel across the galaxy in hope to work within Tenbore’s walls.
Jargo Stapler is a young graduate from the institution who is responsible for some of the greatest warmachine used by Major Felix and his 34th fleet. In the battle for Kkrag bay Felix told her that if it wasn’t for her X4 storm tank the war may have ended quite differently.
The Tenbore institute is our second Grand Alliance faction deck, but where the 34th deck is all about military might, this deck is all about control. Cards such as the Nightwatch guild and Governess Vidia allow you to return opponent’s cards from the combat zone to their hand. Tenbore protectors allow you to return cards on deployment and the Defence droid has the action to place just deployed tokens on cards already in the combat zone. This deck will soon make your opponent think that brains are more powerful than brawn after all.
The Corex are the second faction in our core box set. Just like the Grand Alliance there are two Corex decks in the core boxset. First is the Savage sons, Gorebloods war tribe. The second is the Hacker Sect, a more traditional Corex clan which follows the more orthodoxs ways of Corex life. You can read much more about the Corex in chapter one of our Ulandi Wars novel, Nordel which can be read on our website.
The Corex are a race of savage beings, huge and muscular, they dwarf most other races in the Ulandi galaxy. Their appearance is that of a feral beast, long extended limbs with rough fur and animal faces. Strong jaws, full of sharp teeth and a jet black tongue. From the outside, the Corex seem nothing more than mindless monsters, the creatures from most people’s nightmares, but appearances can be deceiving.
Behind the fury of their eyes is an ancient, proud and intelligent race. A race that created its society and formed its traditions before most other beings in the Ulandi galaxy had crawled out of the primordial filth. The Corex have a vast life span, tens times that of a normal man. Their extensive life allowed them to learn and pass down their forbidden technologies, ancients sciences, and sacrificial rituals to the next generation in a custom known as the Hacker.
Corex clans are separated into fierce war tribes, each led by a bloodthirsty leader. The clans are like army divisions, with each clan member having their own role within the clan. Instructed by the higher ancients, each clan is set a task to complete before they can fully become a war tribe. This task would usually include conquering a raival world and claiming it for the Corex race.
The Savage Sons
The savage sons is our first Corex faction deck. They are a Corex war tribe led by the barbarous Goreblood. This accent tribe was first founded by Tygon the vanquisher, it was he who raged a savage war across the eastern regions of the Ulandi Galaxy. The Savage sons live on the planet of Rexcore, it was the first world conquered by Tygon the vanquisher and named after his first daughter.
Rexcore is a world of two halves. North of its equator stands the planet’s only continent, a red rocky mountainous world, with high red topped volcanic mountains that sweep down into deep rocky valleys. Ancient lava rivers carve their way through a primordial landscape giving off toxic fumes as they slowly weave their way to the sea. To the south lies vast oceans with scattered islands anchored within the red hot seas where the lava rivers from the north meet in a crescendo of fire and steam.
To live on a planet like Rexcore you had to be resilient. In the volcanic areas to the north it was a cauldron of extremes. The temperature are unbearably hot, the air thick with sulfurous gases. Hot ash would rain down from the summits, covering the ground in deadly steaming cinders. The south was no better, the sea would boil where lava flow met the ocean.
The axis tilt that Rexcore had inherited meant the southern area received little light from its sun. Thousands of iced capped isolated islands were scattered in the polar regions, trapped between the hot seas of the north and frozen ice lakes of the south. The planet demeanor suited that of the Savage sons. An unforgiving world for an unforgiving clan.
The Savage sons deck is all about attacking, in this deck you will find some of the most monstrous creatures in the game. Cards such as Rockhorn, Demolition Corex and Rock Seeker have unrivalled attacking power and high strength. Tanvil can be one of the best attacking cards in the game, and if you’re skillful enough to deploy Narrex the Hated then your opponent is in real trouble! Not only can Narrex do distect damage to your opponent’s hero card but he has the highest attack stat in the game!
The Corex are not all about war, they also uphold their traditions and ancients way of life in a clan dedicated to their mythology. The Hacker Sect deck represents the more cultured side of the Corex race. The Hacker Elder has high standing in the tribe, it is she who is responsible for ensuring the sacrificial ceremony and handing down rituals are carried out correctly. She is only accountable to the clan leader and the higher ancients.
On every Corex world is a building known as the Rexason, this temple is one of the most sacred buildings in their society, and is held in high regard. Inside the Hacker Elder carries out the orders from her clan leader or the higher ancients. It is also a place where the war council meets when the Corex are planning their next battle.
The Hacker Sect deck is full of fast deploying cards, these smaller members of the Corex socirty are quicker to deploy then their more bloodthirsty cousins. Small creatures such as Groggs or Grimmes are cheap to deploy but can be as deadly in the combat zone as some larger cards. Rexes are a small cheap attacking card that can also be deployed quickly, but they also hold a trick up their sleeve. If you also deploy The Hacker Shrine into your combat zone these cards boost Rexes attack from 2 to 4 making them a every good attacking card indeed.
This deck is a quick to deploy and quick to attack deck. Ideal for any player who likes the smaller stuff and wants to destroy their opponent as quick as a Nexfar can eat it’s dinner!